﻿//using Unity.Burst;
//using Unity.Collections;
//using Unity.Entities;
//using Unity.Mathematics;
//using Unity.Physics;

//[DisableAutoCreation]
//public partial struct MoveSyncSystem : ISystem
//{
//    [BurstCompile]
//    public void OnUpdate(ref SystemState state)
//    {
//        foreach (MoveAspect moveAspect in SystemAPI.Query<MoveAspect>())
//        {
//            moveAspect.qtRect.ValueRW.X = moveAspect.transform.ValueRO.Position.x;
//            moveAspect.qtRect.ValueRW.Y= moveAspect.transform.ValueRO.Position.y;
//        }
//    }
//}